


Cellphone has a separate UI and you can buy different phones. There's a banking system in the game: stock trading, loans. The characters have sounds when they talk. Confirmed collections are fish, plants/flowers, coins (possibly changed into jelly beans) and foods. There are achievements in the museum and for each set you complete you'll get a reward. I joined the Discord server and found out some more things. What engine does the game use and what programming language? We are spending a lot of time optimising so it can run on ancient potats. We don’t have official specifications yet, but they will be minimal. While mods are fantastic, I would like the game to be feature complete without mods being a ‘necessity’ to play. Not on release, but this is something I am looking to enable over time. Maybe in the distance somewhere there might be a paid expansion but it won’t be anytime soon ~ Outfits will be available, but you’ll have to get those yourself by playing the game! Major and minor updates will be free for the foreseeable future. There will be no paywalls in Little Sim World. Will there be cosmetics or microtransactions? Exploring and even going upstairs do not trigger transitions or loading screens. Nope! There are no loading screens in Little Sim World. No cutting corners!Īre there any loading screens and is the player bound to the player house?

#LITTLE SIM WORLD RELEASE DATE FULL#
Yes, full multiplayer will be implemented after early access ends. Don’t quote us on this yet though as we are still working things out! Most likely Steam and Epic (possibly Patreon downloads too). Which distribution platform will you be using? PC and Mac! Mobile, Linux and console ports come after~ Which platforms will Little Sim World be available on? We are looking to be going into alpha testing around Q1 2021.
